Smart Layouts
These layouts will automatically update when you change pin positions on your course using Quick Targets. They also allow players to switch tee/target positions while on a scorecard.
Smart Layouts generate course difficulty classifications and round ratings, as well.
Bad Sobernheim (Pro - Schwieriger)
Active
Good Sobernheim (Am - Einfacher)
Active
Good, Bad, & Birdie (Kurz +Lang Tees)
Active
Inactive Smart Layouts
HessenTour
Disabled
Good Sobernheim (Am - Einfacher)
Perfekt für Anfänger, Senioren, Kinder und Ace-Jäger
Hole info
Tee → Target | Avg | |||||
---|---|---|---|---|---|---|
Hole 1 | ||||||
Am → Main 198 ft Par 3 | 2.94 (-0.1) | 26% 58% 14% | ||||
26% 58% 14% | ||||||
NotesKeine besonderen Regeln. No special rules. | ||||||
Hole 2 | ||||||
Am → Main 126 ft Par 3 | 2.52 (-0.5) | 53% 41% | ||||
53% 41% | ||||||
NotesKeine besonderen Regeln. No special rules. | ||||||
Hole 3 | ||||||
Am → Main 142 ft Par 3 | 2.6 (-0.4) | 48% 45% | ||||
48% 45% | ||||||
NotesKeine besonderen Regeln. No special rules. | ||||||
Hole 4 | ||||||
Am → Main 166 ft Par 3 | 2.82 (-0.2) | 34% 52% 12% | ||||
34% 52% 12% | ||||||
NotesKeine besonderen Regeln. No special rules. | ||||||
Hole 5 | ||||||
Am → Main 171 ft Par 3 | 2.71 (-0.3) | 43% 45% | ||||
43% 45% | ||||||
NotesKeine besonderen Regeln. No special rules. | ||||||
Hole 6 | ||||||
Am → Main 188 ft Par 3 | 2.99 (-0.0) | 25% 55% 16% | ||||
25% 55% 16% | ||||||
NotesKeine besonderen Regeln. No special rules. | ||||||
Hole 7 | ||||||
Am → Main 150 ft Par 3 | 2.58 (-0.4) | 49% 45% | ||||
49% 45% | ||||||
NotesKeine besonderen Regeln. No special rules. | ||||||
Hole 8 | ||||||
Am → Main 273 ft Par 4 | 3.53 (-0.5) | 45% 31% 10% | ||||
45% 31% 10% | ||||||
NotesMando: Rechts vom rechten Pfosten des Fußballtors vorbeiwerfen. Mando verfehlt = 1 Strafpunkt & weiter spielen von der markierten Drop Zone. Mando: Go right of the right goal post. Drop zone marked. | ||||||
Hole 9 | ||||||
Am → Main 101 ft Par 3 | 2.41 (-0.6) | 64% 31% | ||||
64% 31% | ||||||
NotesInsel-Bahn (Hazard): Nicht im markierten Kreis rund um den Korb gelandet = 1 Strafpunkt (egal welcher Wurf). Spiel immer von dort weiter, wo die Scheibe landet. Not in island = play hazard rules |