Smart Layouts
These layouts will automatically update when you change pin positions on your course using Quick Targets. They also allow players to switch tee/target positions while on a scorecard.
Smart Layouts generate course difficulty classifications and round ratings, as well.
Current Active 18 Hole Layout
Active
Current Active 9-Hole Layout
Active
SSR Weekend League
Active
SSR Weekend League
Active
Inactive Smart Layouts
Main 9 Option A Baskets
Inactive
Summer Send-off Tournament (use Option B Baskets on Second Round)
Inactive
Classic layouts
Huck For Hunger Temp Layout
Active
Phoenix Division Singles
Active
Ahwatuke Ambush Tourney
Active
RUN IT OR DIE!
Active
Inactive Classic Layouts
Main 18
Inactive
RUN IT OR DIE!
This is an INVITATION ONLY league (for the time being) designed to beta test a new format of gameplay i call RUN IT OR DIE! It is a competitive, skill & strategy based 27 hole format played with handicaps to help even playing field. HANDICAPS AS FOLLOWS: • <750 = -6 • 750-799 = -5 • 800-824 = -4 • 825-849 = -3 • 850-874 = -2 • 875-899 = -1 THE FRONT 9: Plays from short/(A) positions regular play, rules, ob and mandos. THE RUN IT OR DIE 9: Plays from long/(B) positions with following rule modifications: • C1 plays as OB for the first approach and landing in C1. Bullseye plays as safe area with no penalties. (area 2 meters or 6 steps from edge of basket) if any of your 6 steps (2 meters) can touch your disc, you are safe from penalty and putt from that lie. Landing in C1 (outside of bullseye) will give you a stroke and you must take you next lie at edge of C1 in a direct line from basket to edge of C1. You can make you putt or lay up in the bullseye. If you miss and land back in C1 a second time it will play as hazard with a stroke penalty. All Mandos and other OBs are also in play. The RUN IT! Back 9 Bonus: • 9 bonus holes (Ace Runs) Each player gets 2 shots each hole (par 4) from a designated DZ. Player will score each hole where only 1 shot can be used to score as follows: • Ace = -3 strokes on your overall score. • Metal Hit (any part of basket, chains or pole) = -1 stroke/birdie. Player then can putt from where the scoring discs rested and make the putt for an extra -1 stroke and score the Eagle/-2 for the hole. In the event of 2 Metal hits on hole are made by player, player may choose which disc/lie to putt from for chance to gain another -1 stroke for eagle/-2 on hole. • Air Ball/Miss = 0/par. When a player misses basket with both throws, they may choose 1 disc to to putt from where disc came to rest for a chance to gain a -1/Birdie AS LONG AS disc came to rest outside of C1. Any combination of above situations ACE/METAL/MISS the better shot will be the scoring shot.
Hole info
Tee → Target | Avg | |||||
---|---|---|---|---|---|---|
Hole 1A | ||||||
88 ft Par 3 | - | - | ||||
Hole 2A | ||||||
274 ft Par 3 | - | - | ||||
Hole 3A | ||||||
264 ft Par 3 | - | - | ||||
Hole 4A | ||||||
220 ft Par 3 | - | - | ||||
Hole 5A | ||||||
300 ft Par 3 | - | - | ||||
Hole 6 | ||||||
296 ft Par 3 | - | - | ||||
Hole 7 | ||||||
270 ft Par 3 | - | - | ||||
Hole 8A | ||||||
277 ft Par 3 | - | - | ||||
Hole 9 | ||||||
333 ft Par 3 | - | - | ||||
Hole 10B | ||||||
323 ft Par 3 | - | - | ||||
Hole 11B | ||||||
392 ft Par 3 | - | - | ||||
Hole 12B | ||||||
312 ft Par 3 | - | - | ||||
Hole 13 | ||||||
324 ft Par 3 | - | - | ||||
Hole 14B | ||||||
330 ft Par 3 | - | - | ||||
Hole 15 | ||||||
304 ft Par 3 | - | - | ||||
Hole 16 | ||||||
276 ft Par 3 | - | - | ||||
Hole 17B | ||||||
325 ft Par 3 | - | - | ||||
Hole 18 | ||||||
332 ft Par 3 | - | - | ||||
Hole 19+ | ||||||
97 ft Par 4 | - | - | ||||
Hole 20+ | ||||||
105 ft Par 4 | - | - | ||||
Hole 21+ | ||||||
199 ft Par 4 | - | - | ||||
Hole 22+ | ||||||
228 ft Par 4 | - | - | ||||
Hole 23+ | ||||||
150 ft Par 4 | - | - | ||||
Hole 24+ | ||||||
162 ft Par 4 | - | - | ||||
Hole 25+ | ||||||
120 ft Par 4 | - | - | ||||
Hole 26+ | ||||||
146 ft Par 4 | - | - | ||||
Hole 27+ | ||||||
169 ft Par 4 | - | - |