Layouts
Smart LayoutNew Caddie book

Flipped Discs Glowie Night

Holes 20
Par 64
3249 ft
Difficulty pending

2 rounds through 9 short holes, perfect for glow rounds! Note that this layout conflicts with the general flow of the park. It is not recommended to play this layout during the day!

Hole info

TeeTarget
Avg
Hole 1
Glow Temp → Main
132 ft Par 3
-

Notes

Mando left of marked tree. DZ at the tree.

Hole 2
Glow → Main
178 ft Par 3
2.94
(-0.1)
28%
53%
15%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

Hole 3
Glow → Main
125 ft Par 3
2.48
(-0.5)
58%
37%

Notes

Island hole pentagon - marked by flags. Dropzone at blue marker if OB.

Hole 4
Glow → Main
137 ft Par 3
2.51
(-0.5)
56%
38%

Notes

First tree is a mando. You must throw to the right side of the tree the first time you play the hole, and the left side the next time you play it

Hole 5
Glow Temp → Main
154 ft Par 3
-

Notes

"River" is OB - flags mark both sides of the river. Normal OB rules apply.

Hole 6
Glow → Main
147 ft Par 3
2.78
(-0.2)
36%
51%
11%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

Hole 7
Glow Temp → Main
246 ft Par 4
-

Notes

Mando left of large light pole. Gravel is OB. DZ for both is marked with red marker.

Hole 8
Glow Temp → Main
132 ft Par 3
-

Notes

No special rules

Hole A
Glow Temp → Temp A
205 ft Par 3
-

Notes

Double triple mando! If you miss a mando, you get a penalty stroke and play where you land.

Hole 9
Glow Temp → Main
168 ft Par 4
-

Notes

Everything outside of the ball diamond fence is OB on first throw. Proceed to green DZ marker in ball diamond if you go OB. Everything inside of diamond is OB for next shots. Proceed back to tee pad if you go OB with no further OB rules.

Hole 10
Glow Temp → Main
132 ft Par 3
-

Notes

Mando left of marked tree. DZ at the tree.

Hole 11
Glow → Main
178 ft Par 3
2.94
(-0.1)
28%
53%
15%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

Hole 12
Glow → Main
125 ft Par 3
2.48
(-0.5)
58%
37%

Notes

Island hole pentagon - marked by flags. Dropzone at blue marker if OB.

Hole 13
Glow → Main
137 ft Par 3
2.51
(-0.5)
56%
38%

Notes

First tree is a mando. You must throw to the right side of the tree the first time you play the hole, and the left side the next time you play it

Hole 14
Glow Temp → Main
154 ft Par 3
-

Notes

"River" is OB - flags mark both sides of the river. Normal OB rules apply.

Hole 15
Glow → Main
147 ft Par 3
2.78
(-0.2)
36%
51%
11%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

Hole 16
Glow Temp → Main
246 ft Par 4
-

Notes

Mando left of large light pole. Gravel is OB. DZ for both is marked with red marker.

Hole 17
Glow Temp → Main
132 ft Par 3
-

Notes

No special rules

Hole B
Glow Temp → Temp A
205 ft Par 3
-

Notes

Double triple mando! If you miss a mando, you get a penalty stroke and play where you land.

Hole 18
Glow Temp → Main
168 ft Par 4
-

Notes

Everything outside of the ball diamond fence is OB on first throw. Proceed to green DZ marker in ball diamond if you go OB. Everything inside of diamond is OB for next shots. Proceed back to tee pad if you go OB with no further OB rules.