Layouts
Smart Layouts automatically update as baskets change positions on the course.
Inactive layouts
The Night Game Drive: Curse of Halloween 🎃
New Caddie bookHole notes
Par rating
| # | Tee | Target | Dist | Par | ||
|---|---|---|---|---|---|---|
1 | Main/Kids | Main on hole 18 | 282 ft | 3 | 14% 62% 20% | |
14% 62% 20% | ||||||
NotesThe Basket of Whispers. The round begins with a whisper carried by the wind. Some say the basket speaks to those who listen, others swear it only laughs. Step up, take your shot, and keep your eyes open when you reach the chains. Something unusual awaits inside, don’t forget to check before you move on. But beware… a ghost drifts near the basket, guarding its secret. If your disc dares to strike it, the spirit will curse your score with an extra stroke. | ||||||
18 | Main/Kids | Main | 206 ft | 3 | 28% 55% 14% | |
28% 55% 14% | ||||||
NotesThe Silent Fairway: No tricks here… or so it seems. Sometimes the scariest holes are the quiet ones. Throw steady, listen closely, and try not to think about what’s watching from the tree line. Some say the same ghost from Hole 1 wanders this fairway, searching for the disc that struck it. If your disc hits the spirit, it won’t be so forgiving add an extra stroke for disturbing its rest. | ||||||
2 | Main/Kids | Main on hole 3 | 244 ft | 3 | 10% 57% 26% | |
10% 57% 26% | ||||||
NotesThe Twisted Hand: The spirits have grown impatient with your form. They twist your arm, guiding your throw in ways most unnatural. On this hole, every putt must be thrown forehand. No exceptions! The spirits demand obedience. | ||||||
3 | Main/Kids | Main | 131 ft | 3 | 42% 51% | |
42% 51% | ||||||
NotesThe Gateway Trees: Ancient trees stand guard before the fairway, their branches cross each other like twisted guards. To pass through them is to earn their silent respect. Miss the gap, and their wrath will follow you down the fairway. If your disc fails to pass between the trees, play from where it lies and add one penalty stroke. | ||||||
4 | Main | Main on hole 6 | 413 ft | 4 | 23% 46% 22% | |
23% 46% 22% | ||||||
NotesThe Cursed Fairway: This is a cursed hole. Birdies are blessed (take an extra –1), while bogeys are punished (add an extra +1). | ||||||
O1 | Main/Kids | Main | 175 ft | 3 | 32% 54% 12% | |
32% 54% 12% | ||||||
NotesThe Tavern Tee: A surprise awaits at the tee! Claim it before or after your drive, if you dare. | ||||||
O2 | Main/Kids | Main | 195 ft | 3 | 64% 32% | |
64% 32% | ||||||
NotesThe Ghost Goal: Your target isn’t a basket but a haunted goal. To score, your disc must pass through the front, not from the sides or behind. The spirits don’t count sneaky throws! | ||||||
7 | Main | Main on hole 3 | 284 ft | 3 | 12% 65% 19% | |
12% 65% 19% | ||||||
NotesThe Bag of Fates: What you score may not be what you keep… write it down, cast it into the bag, and let fate decide. | ||||||
10 | Main/Kids | Main | 215 ft | 3 | 24% 56% 16% | |
24% 56% 16% | ||||||
NotesThe Cursed Hand: Before your first throw, close your eyes and say: “May the spirits guide my disc.” Then, throw your first shot with your off hand. Forget to do so, and the spirits will punish you with +1 stroke. | ||||||
10A | Main/Kids | Main on hole 10 | 141 ft | 3 | - | |
NotesThe Crypt: A dark path lies ahead. You must go straight toward the cemetery, then exit through the open gate... this is the mando. Miss it, and you’ll face the crypt’s curse: add +1 and throw again from where your disc landed. | ||||||
11 | Main | Main on hole 10 | 252 ft | 3 | 13% 53% 26% | |
13% 53% 26% | ||||||
NotesThe Silent Hills: No tricks, no curses... just you and the challenge ahead. Focus, breathe, and trust your throw. The silence can be the hardest part. | ||||||
12 | Main | Main | 331 ft | 4 | 41% 39% 13% | |
41% 39% 13% | ||||||
NotesBirdies are blessed and count as one stroke less, while bogeys are punished with one stroke more. The great tree standing ahead is not just any tree, it has a mind of its own. Many discs have vanished into its thick branches, never to be seen again. To escape its grasp, aim low and throw carefully. Power alone won’t save you here, only precision and courage will let you pass beneath the Whomping Tree unharmed. | ||||||
O4 | Main | Main | 353 ft | 3 | 51% 37% | |
51% 37% | ||||||
NotesThe Witch’s Circle: In the middle of the forest stands a rock guarded by five trees, a place of old magic. Everybody of you needs to flip a disc before throwing: Heads (logo up) → Throw forehand. Tails → Throw backhand. Choose wisely... the witch is watching. | ||||||
13 | Main/Kids | Main on hole 12 | 271 ft | 3 | 12% 62% 22% | |
12% 62% 22% | ||||||
NotesThe Silent Grove: A calm before the storm. The forest here is quiet, almost too quiet. No tricks, no curses, just you, your disc, and the shadows between the trees. Take a deep breath, enjoy the peace, and get ready… something waits ahead. | ||||||
14 | Main | Main on hole 12 | 272 ft | 3 | 12% 63% 21% | |
12% 63% 21% | ||||||
NotesThe Last Trick: The end is near, but the spirits aren’t done yet. This is the round’s final surprise; your fate lies not in your throw, but in the hands of destiny. After finishing the hole, toss your score into the Bag of Fates one last time… and let the night decide how your story ends. | ||||||