General layout notes
General rules: (1) 0.2m Rule in Effect (if disc lands higher than a disc turned sideways, 1 stroke penalty). (2) when a call is in doubt, the tie goes to the opposing team. (3) When a rule isn't clear, the stupider interpretation applies. (4) NO DROP ZONES. If a mando is missed by both players, must throw backwards and then through the mando. No additional penalty strokes.